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Star Tours update and suggestions

Star Tours update and suggestions

Parks Blog released a preview of the queue line video for Star Tours, which is under refurbishment. This is not only a fan favorite, but a cult brand. The difficulty with any change is that it will always be judged by the previous version, which you may or may not agree was any good. What we can all agree on is, it was in desperate need of repair and updating.

I always have a huge amount of respect for Disney Imagineers, whose creative capabilities are always being challenged. But I think that this will be one of the most difficult refurbishments to date. They can do everything right, involve new technologies, surpass any expectation, increase guest enjoyment, expand flow, and reduce wait times, but it will still not satisfy. That’s a tough row to hoe, no doubt, but Imagineers are always up for it.

On my list of things to change or update:

  • Queue games and mobile devices: Similar to how Space Mountain and Soarin’ changed the wait line experience, there should be an interactive game.  And there really is no better franchise to have a queue game made for.  This can be really tricky, so I would set a partnership to have a major software house like LucasArts or Sony Interactive take the reigns.  That way you can have some kind of regularity of updating the experience, and even add the option of an iPhone / Android app to supplement the terminals, and add a wi-fi connection for the queue.  If you can do this, it would improve the capacity, and allow for a more immersion.
  • Interactive robots: One of the new features of the queue lines, the interactive Mr. Potato Head at Toy Story, Midway Mania.  I can definitely see the C3PO / R2D2 droids being used in this way.  Kids also love their names being said by creatures or characters.
  • Multiple destinations: An issue with most rides is, they are predictable.  This is the The Twilight Zone Tower of Terror story.  Similarly, there should be some kind of random experience involved in the .  The days of a static movie motion simulator are over.  I know that involving 3D is new, but the story should also be different.  The good news is, the technology has gotten better, and the time it takes to create a motion movie is substantially better than 1989.
  • Experience should be used to supplement the queue / fastpass: One of the new ways that is trying to reduce queue time frustration is to allow you to wait out of a formal line.  This was tested on the Rock ‘n’ Roller Coaster earlier in the year.  The next phase would be to do something similar with Jedi Training Academy.  You can have the regular wait line, standard fastpass, and the Academy wait line.  Using this method, you can bulk hold one or several groups for a 10-15 minute period without them feeling bored.  It adds to the flight build-up, and gives the kids something to do while waiting.
  • Have random characters walk though the lines: There is nothing more fun than an unexpected character meet.  They don’t even have to be a known character, just someone who looks the part.
  • Cast Members should be dressed like : Look, you want your staff to feel cool.  If they look like Space janitors, they are not going to be happy with their mission assignment.  Give them a historian robe and light-saber, and voila… you’ll have interactive, happy cast members.

I am sure that the updated will be great, but there is always room for improvement, right?

If you have any other or ideas, leave a comment!

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Disney’s Mobile Magic application- the future for WDW guests?

Disney’s Mobile Magic application- the future for WDW guests?

MMMKLast week, Disney Parks Blog gave some wonderful screenshots of their new Mobile Magic Application. The concept is this, if you are a Verizon Wireless subscriber, you can download the application for $9.99, that’s good for 180 days. And for a limited time (I assume until January, while they are stretching the app’s legs), it is free for 24 hours.

If you aren’t a Verizon Wireless subscriber, like me (iPhone), you have access to some very “basic” information (mostly the essentials- weather, operating times, magic hours, dining info, etc) through the web at http://m.disneyworld.com.

MMLocation

The app promises FASTPASS return times, attraction wait times for the park you are in, extensive information on character locations and more for Walt Disney World and Disneyland theme parks.” I am looking forward to testing the app out in January, once I get a demo unit from Verizon, since I am on with the iPhone.

Disney-imagineeringWe’ll see what the accuracy of the fastpass and attraction wait times are, although I assume it uses historical statistics, or another algorithm for the calculations. If it is wired, accurate, and not too vague, I will be very impressed.

The Mobile Magic BREW application (the kind that you see on non-smart, or touch screen, phones) will be very useful for people who use those kinds of devices. DPB did mention that “touch” phone support will be expanding, so I assume that there will be a Java-based app for the Android and Blackberry smart-phone segments as well. That is something that I would be very interested in.

MMEpcotAttractions

I see there being a third-way here. I understand strategic partnerships, and they certainly serve a purpose in this space, but the next phase of the WDW experience should go even farther. The next evolution, in my personal opinion, should be property-wide wireless networking. This is not small task, despite the flat geography of the 35,000 acres of property. However, with personal wireless devices, and laptops/netbooks being so ubiquitous (and becoming more every day), it is the next logical step in creating an entire experience for the guest.

With this implementation, all of the data is served instantaneously to the guest, on demand, and also by using in-network geo-tagging. We have already seen a portion of this technology implemented in the parks, if you remember Pal Mickey. Future wireless devices, the iPhone for example, are going to be equipped with RFID devices that can be triggered when in close proximity to some object or place.

Two ways to deliver content:

a) Application-based: An application can be developed for the device (OS platform dependent) that operates both inside and outside the park. When the application detects being on the internal wireless-LAN for the park, it will shift content accordingly, and/or operate on a different cost basis, if desired. This would provide the richest 2-way content and most information for Imagineers, especially when incorporated with RFID.

MMMyFavorites

b) Web-based: Access from any web capable device from within the park’s wireless-LAN. This delivers content on a demand, however guest location can be somewhat determined on a limited basis. Information is instant, and controlled.

Access over the wireless-LAN, rather than bulky carrier-based data access, gives a higher Quality of service for the guest. It also alleviates the application’s need to keep updated and synchronized data usually plagued by version-control problems, and coding/device issues, that can become an unruly mess. Plus, with a username and a MAC address, you can empower the guest, see what they want to do, where they want to go, and when they want to do something. You get a complete analysis in order to give Imagineers the information on how to best design and cater to the way that guest actually visit the property, not just how you think they do, or want them to.

iphone-wdwapps

Offering this as an add-on service, you can integrate things like photopass, where you can buy your pictures that evening from your room, a restaurant, or even poolside. The ideas are endless, but the system is essential. I’m sure this has to be on ’s radar. Especially that you can integrate a experience, exclusively on property, as a new “attraction” to the park.

On the hardware front,the most common devices capable of allowing for rich content delivery are smartphones (iPhone, Android, BlackBerry, Palm). Being able to deliver custom content on these devices can be done by browser alone, but rich content that gives true 2-way data (which is the ROI for all of the infrastructure outlay), needs a formal app.

Here’s the list of phones that the BREW app is currently available on:

– LG Glance
- LG VX Chocolate
- LG Chocolate 3
- LG Decoy
- LG VX 8700
- LG Venus
- Moto Adventure
- Nokia 7205
- Samsung Renown
- Moto 325
- Samsung 540
- Samsung 550
- LG 5500
- Nokia 6205
- Moto 755
- UT Starcom 8950
- UT Starcom GC1-c711
- GZ1 – S Boulder
- Moto K1 -M
- Moto – L7c
- LG 8350
- Samsung Trance
- Moto V3m
- Moto Barrage
- Moto VU204

If you are like me, I am always impressed with Imagineering. There is no doubt that the future within the parks will incorporate devices that guest already bring with them. The best example is Space Mountain‘s games while in the queue. In the future, you can interact with the , or be involved somehow with a shared experience (group gaming, scenario creation- like Spaceship Earth, etc.) using the devices you now carry, through the network app.

I can’t wait!

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